07/01/07 2am, finished commiting files. Festive changes reversed. More work done on new zones by Porcellina Jaakan. Dani looked at the levels structure and thought about new mortal levels. Watch this space. Introduced new classes for take and drop, see help object. Also persuaded objsys.c to try understanding the words except and but as relates to take, take from, and drop. The penalty for dying has been changed, see info DEATH. Item numbers on MEQ fixed. Porcellina fixed another email's worth of typos. Pinkuredi did some work on the Icestorm spell. Jaakan introduced Icestorm to the MEQ command, a stormy meeting that neither side liked very much, but all working now. Jaakan felt sorry for Fakir so changed a few things. Jaakan amended the tutorial zone a bit, as it still mentioned 200,000 points and also didn't say anything about storage. Jaakan put felldwarf back the way it was, but left the bridge repaired on purpose. Jaakan added a healing shrine to Rome and changed the reset code so that the slime doesn't reset on you half way up the mountain of the Gods. Jaakan fixed some typos. Jaakan updated the info index, and revised info CONTACT. Jaakan moved the bulk of info HISTORY to info ARCHIVE. Jaakan fixed a bug with the armour scale and updated it slightly. Jaakan fixed a problem with the eq command that was causing occasional mud crashes. Senzcy helped Jaakan go through a big list of outstanding bugs to make sense of what still needed fixing. Fixed a problem with hugmud. Stopped the icecloak appearing in prophet.zone. Fixed the default reviews for 7 of the classes - extra the in the setins. BUG IDEA update: Jan 1 16:48:38: Paul - top fastest should only include players that ran to wiz not that got made wiz by powers. Response: Not aware of any, let me know and it can be sorted. Jan 1 23:17:39: BUG: Porcellina - Mstat's broken. Everyone's shown as standing, even when they're fighting. Response: Fixed Jan 5 12:11:06: BUG: BlackGarden - Isn't the dragon is supposed to be guarding this stuff? He just walked off! Response: Fixed Jan 3 05:52:49: BUG: Dale - meq does not show itemnumbers like it's supposed to. It's currently showing the number of the iterator used in the for loop, instead. Response: Fixed. Clever Dale. Dec 6 14:05:47: IDEA: Porcellina - The food in rome should be smaller. One orange per sack? Response: Fixed. Nov 28 18:35:09: TYPO: Dale (prophet9): ctime - the season has a capital letter. This is wrong. Response: Promptly fixed. Dec 12 23:36:07: IDEA: Murtaugh - armor should be able to be grabbed by class: GET MAGE would get mage eq, GET WARRIOR would grab warrior gear etc. Response: Done. MageEq, WarriorEq, ClassEq are all object classes now. Dec 14 16:36:34: TYPO: Dale (prophet9): info general still has the incorrect requirements for wizard. Response: Fixed. Nov 24 18:07:27: BUG: Pinkuredi - I cast missile and at one point the message for fireball came up. Dec 2 21:16:14: BUG: BigPapa - I auto-cast fireballs now as a Samurai. Looks odd! Same problem also reported by Senzcy. Response: Fixed. Dec 9 02:42:05: BUG: Dale - I shouldn't be able to change sex of people I've forgotten. Response: Fixed. Nov 8 23:11:56: BUG: Dale - should work, just as well as does. Response: Fixed. Nov 9 14:31:16: BUG: Dale - how can I if I have nothing to light stuff with? Response: You can't (now), unless you glow in the dark. Dec 8 21:31:58: BUG: Dale - a combination of "mflags" and "mobiles" makes stat restrictions on the mobiles pointless. Response: Yes, it did, which is why mflags doesn't work for those mobiles and you won't see them with the mobiles command now either. Nov 10 17:13:01: BUG: Dale - You don't need to to get stuff from the safe. Response: You do now. Nov 24 17:48:37: BUG: Swineherd - eating apple in oz without picking it up returns NULL! Response: Fixed. 10/01/07 2am (again). Did some more work on the spell system, required to be finished before I can reboot again. Nearly done, hopefully. Not a very productive day as a lot of connection problems, frustrating. I wanted stuff to be finished. Fixed a bug in Krull that I can't be more specific about. BUG IDEA update: Nov 8 12:30:11: BUG: Porcellina - Twister still kicks you out of the room, even if it's dead. Zombie twister. Response: Hmm, some naughty power must've killed it for you as it's deliberately no hassle - and the twister needs to be alive. However, point taken, dead twister no longer a problem. Dec 24 22:20:28: BUG: Porcellina - the dragon shrieks a defiant cry, and dies. No comma Response: I don't really agree, <--- but I've changed the phrasing to be more in line with the Porcellina-view on commas. 11/01/07 More work on spell.c, also wrote a salvage utility for inventories, fixed the axe of truth (why it was a club, I don't know, but it'd be me that did it. Added a synonym for something in the samurai quest. BUG IDEA update: Nov 8 22:54:13: BUG: Pringle - I can STILL see the room name and location of deathrooms/deathtraps in places I don't have access to (see humour syslog). Response: Long standing problem, but framework has been added to cure it, but it'll take a while to add all dtraps to it. 16/01/07 2am (again). Working on locker code. Several things reach completed status; testing needed. Looked at angel review and decided that they should be lit like wisps. 18/01/07 11pm committed several pieces of code, news to be updated about them when I reboot them in. Fixed a bug with Mabuto quest noticed by Paul. BUG IDEA update: Dec 23 23:07:32: BUG: Jaakan - coding flag should be removed when you become mortal, Response: Fixed. Nov 27 20:00:22: BUG: Swineherd - nowiz is broken - shows on who as a mortal. Response: Fixed. Same problem also affected NoWish. Nov 28 15:30:33: BUG: Porcellina - rabbits can still climb trees (ie in oakforest. I thought someone made the entrance room nomobile). Response: No, it wasn't, but I've made it nomobile now. Dec 9 19:24:09: BUG: Dale - I am not seeing when somebody goes afk Response: 99% sure this is fixed, let me know if not. Nov 28 21:00:39: BUG: Dale - fakequit should tell me when metawizard's quit is a fakequit Response: It does/did. So any suspicion of fake-quittery about them on your part is merely paranoia and is not a cause for concern. :) Dec 8 22:11:26: BUG: Dale - I cannot say @ V (without the space). This upsets me. Response: It didn't do much for me, either, until I checked the code. To quote someone else, "It's not a bug, it's a feature." If you really want to type @@V then use @@@@V, that works. @@V gives the version number; I think we ought to move on from 0.9B... 19/01/07 10am. Have rebooted the new code in. Changes include: The new EQ command. Autoequip (can only be used in locker.zone). Autoeat (been in a while but not officially). Multiple spell system revamp. A change to the way deathtraps are handled. A slight change to the dark gods. Icestorm spell messages updated and coloured by Pinkuredi. Many typo fixes by Porcellina. Item numbers bug is fixed. Fixed a bug with Autoequip. Added a top dtrappers scoreboard. I've probably missed something out, if so, I'll add it later. Bug update: Nov 28 21:00:39: BUG: Dale - fakequit should tell me when metawizard's quit is a fakequit I have now been able to duplicate this bug. Not yet fixed. 20/01/07 1am. A number of bugs fixed. Two crashbugs removed from multiple spell system. Modified salvage command slightly, At request of Sovereign modified Tornado slightly so you can tell if your item is depleted. Also fixed a typo in wear and added itemnumbers to the message that tells you that you can't wear two items at the same time. 24/01/07 12noon. After quite a bit of work, have modified the inventory command, see INVMODE for more details. Fixed a bug reported by Pinkuredi and also a couple of others to do with containers. Suspect that the fix will break other stuff :( 07/02/07 9am. Thought it time to give a bit of an update on what's happening with the MUD, as there have been no updates/bug fixes for nearly two weeks. Work continues on: Deathroom equipment loss Intelligent companion code Scripting for mobiles Archery Sewer.zone Roulette Halloween.zone An improved map Routing Work completed but not rebooted in yet: Fixes for several bugs Upgrades to Orchold, Valley, Zodiac zone Apologies for the delay in the update, I'm working as quickly as I can. 29/03/07 10pm. Deathroom buyback has now been introduced, if you lose your equipment as a mortal in a deathroom, your equipment will now be transferred to the second hand shops in Commerce Street. See INFO death for more details. Roulette finished, Sovereign already has lost all his money so I'm considering it a success. There should now be very very few illogical exits to rooms. the only exceptions being special zones, like wizard, or powers. Further preparatory stuff added in readiness for archery. Work continues on: Scripting for mobiles Sewer.zone Halloween.zone Routing Archery Companions 01/04/07 18.45pm An idea that I've been avoiding for a while was a change to the way that hourkills works. It's unlike me to start an idea and keep working it through all the way until finished, without moving to something else, but surprisingly, that's exactly what has happened with this. Help files written, tested personally. Some bugs fixed: mobiles were not attacking in line with their aggression, traced to new archery code. Change Hourkills (for powers) was crashing the MUD, fixed. 02/04/07 23:51 Lynda wanted think as a verb like say, done. Fixed the annoying extra space on the say feedback. Fixed an oversight about cloned objects that was causing inventories to disappear. Wrote helpfile for think. Fixed the lack of a "No items for sale" message in the new shops (thanks dale). 04/04/07 17:00 Still fixing bugs! Apr 3 00:02:11: BUG: Dale - think command makes the current think action irrelevant. Remove latter, or change action name. Response: Relevant portions of think action are now incorporated into the code, and removed from actions file. 05/04/07 01:45 Argh, more bugs. The incredible disappearing stuff bug, further fix. Linebreak in some modes of inventory fixed. Did some more work on archery. 11/04/07 01:58 More work on sewer.zone today. Added EBALL command. Downgraded combat rating on bulltemple. Wrote two helpfile entries, EBALL and BUTCHER Apr 10 03:37:46: BUG: Armado - If I eat just any item, it disappears (eg. the smoke near Empedocles) Apr 10 03:39:36: BUG: Armado - I just ate the pit in The Temple of Paradise. Apr 10 03:42:42: BUG: Armado - I just ate the bulletin board! Apr 10 03:47:58: BUG: Armado - This is so stupid! Response: Yes, my fault. To do with an upcoming feature, a wayward } in the wrong place can cause mayhem. Apologies. Fixed. Apr 10 14:11:34: BUG: Porcellina - Vic 223 bm 1504 em 1544 Apr 10 14:12:13: BUG: Porcellina - You can't butcher The Wolf. It's not a wolf you'd normally butcher, but one in fierykings. Response: This was debug information for a problem with butcher, for mobiles that can be used to obtain food. the problem is now fixed. Expect the list of mobiles that you can butcher to widen as more are added. However the wolf in FieryKings is a dust wolf, and I wouldn't normally recommend eating it. 13/04/07 16:00 Yet more work on sewer.zone today by Jess. Many rooms needed fleshing out. Bug with deafen, blind, dumb, cripple fixed. Added BUY ALL. Added two new flags for objects. Fixed typos in Evil. Reduced price of class equipment due to close proximity to shops. Changed price of equipment for re-entrant players in pawn-shops to 10% instead of 25%. Extended time to 15 minutes before scrapping. Fixed a bug with deathtrap visibility. Added two new tools for helping write zones more quickly (powers only). Updated 7DOF Zonewriting and format guide to reflect current mobile, object, and location structure. Apr 13 09:03:27: BUG: Armado - The twister doesn't seem to be working. Response: Fixed. Apr 12 06:26:15: BUG: Armado - The Pawn Shop: I picked up items saved there after I droomed. It was still being announced that items were for sale. When time was up, all of the items disappeared from my inventory. Response: Oops! Sorry. However, the clue is in how you got hold of the items. Because you picked them up, the shopkeeper still considered them his to scrap. I've made it so you can only BUY things. 15/04/07 23:40 Completely redesigned the clone-checking code and removed old code and all references to it. Also added SELL ALL. This should mean that cloned Icons and Ultimastones work properly. 17/04/07 16:30 More work on sewer zone by Porcellina (primarily) and Jaakan. Jaakan spent an instructive afternoon trying to get QDONE for the pit quest and the reset code for thepit to play nicely together. Also compiled INFO COMBAT at Thalia's request. 18/04/07 20:53 Porcellina continued work on sewer.zone. Thalia's wizroom added. Jaakan fixed some bugs: Apr 4 18:35:27: BUG: Sovereign - roulette, 28 is not red like the result says, its black, i just lost 1k gold Response: Fixed Apr 4 21:25:14: BUG: Dale - xxxx carries: still appears on the wrong line. Response: Fixed Apr 5 17:57:40: BUG: Sovereign - just incase no-one else bugged it, my inventory randomly disappeared yesterday. Same time that droom inv was scrapped by the shop. Response: Fixed Apr 4 21:18:42: BUG: Sovereign - Juno doesnt appear when ringing bell and the slimeballs are now wandering round Rome itself Response: Apologies, an artifact of the new geography. Now fixed. Apr 14 22:46:23: IDEA: Lynda - give the whores nailvarnish and lipstick Response: Done. Apr 14 22:48:08: IDEA: Lynda - give the idea log locations like typo does so when people say 'put a sign here' or something like that so you know where they are talking about. Same with bug Response: Great Idea! Done. Apr 6 22:35:36: BUG: BigPapa - eq puts my only torso piece in the graphics as back armour Response: eq value was working correctly, but eq balance and eq percentage were not. Apologies, fixed. Apr 6 00:03:55: BUG: Sovereign - when im mortal i have no stuff, yet when i go immortal i have 2 bits of armour?? Response: this is because items flagged 'destroyed' are invisible to mortals. Possibly someone was trying to help you out but didn't realise that the item was destroyed. I could make destroyed items invisible to anyone below archwizard level but taking information away from people unnecessarily is bad. Not really a bug. Apr 12 07:57:52: BUG: Armado - Even after is gone, entering this room I get a message displayed. Response: Fixed Apr 12 04:33:33: IDEA: Armado - Weather: It seems silly, in some decisive battle, to read "You smile as the first snowflakes fall..." Response: Agreed, however, most generals would like to know the weather conditions on the battlefield. Since the weather will have an effect on archery, it cannot be summarily ignored during combat. The wording of some of the weather reports has been changed, though. One of my pet hates is zones or rooms that tell me how I'm feeling. Maybe I don't like snow. Apr 12 11:51:50: IDEA: Jaakan - make tell mobile "hi" or "hello" the same as greet mobile Response: What a great idea! Done. Apr 12 21:58:13: IDEA: Armado - Since is usually used in a specific context, perhaps could be solved by using <2nd action> since it works that way in . Response: Sorry to disillusion you, but _any_ targetted action works in that other quest. However, I've made your suggested action work too. 19/04/07 10:52 Wrote a helpfile entry for MEQ. Noticed a bug with MEQ. Added information to help inventory. Jaakan fixed a bug with the Paladin Quest. Porcellina checked INFO newbiezones, and updated it. Jaakan fixed typos in veld, forest, tantrum action, camelot, paladin QINFO, rforest, ancient, shaman, blizzard, tower, doom, felldwarf, rome. Jaakan moved ARSE to wizard level as suggested by the help screens. Jaakan fixed away to show visibility information. Jaakan fixed a crashbug in FOLLIST that Dale helpfully located while following Myst. Jaakan made it so mortals can't sit in the sea unless they have a boat or they're at the bottom. Jan 7 10:14:51: BUG: Dale - drop , when you have nothing of said class, returns no response at all Response: Fixed (finally). Jan 13 16:52:33: BUG: Paul - in users, Vis / Sex /Idle should be left aligned to headings Response: Fixed (finally). Nov 25 16:50:06: TYPO: Swineherd (class56): Dorn says 'Bring me one more items to complete your apprenticeship.' Response: Fixed (finally). Mar 20 12:08:34: BUG: Porcellina - [Chat] Thalia: Tried to "make" something, and got the message "Please use frob instead". Response: Fixed (finally). This message is to remind powers not to use Make. It's somewhat ironic because we don't use frob now, either. Removed message, and modified response to frob for powers. Dec 23 23:07:32: BUG: Jaakan - coding flag should be removed when you become mortal Response: Done. Mar 23 03:13:22: BUG: Dale - orphan wager - croupier says i need to bet at least 5. usage says i need to bet at least 8. which is it? Response: 5. Usage changed accordingly, and help ODDS updated to make the reasoning clearer. 20/04/07 23:30 Another bug fixing day. Fixed one bug with the parrot in yoho. Suspect there are other problems lurking. Fixed a problem with colours in lerthin. Apr 20 00:56:48: BUG: Armado (town20): You can pick up Leonidas' fields. Response: Fixed. Dec 26 21:39:57: BUG: Jaakan - make <2nd action> work like <1st action> in vampire quest. Response: Done. I wish you'd stop bugging me. Nov 15 16:31:03: TYPO: Dale (prophet9): ultrawizard help lists leetspeak - as far as I can tell, that's wrong Response: It was. Fixed. Nov 10 16:50:17: BUG: Pringle - I can trace objects I shouldn't be able to Response: Since it's far too late to ask for details, I'm assuming this relates to class objects that I hadn't protected. That was sorted. If anyone else wishes to prove me wrong, feel free. Nov 18 20:06:10: BUG: Pringle - traces should be lost when you go mortal Response: True. Done. Nov 18 17:38:07: BUG: Pringle - trace doesn't work properly - if you trace (for example) mob 11796, it will trace 1796 instead, and if you trace by mobile name (goblin3 in this case), it says You are now tracing the goblin (1796) when it's really 11796 Response: Fixed. Apr 10 21:00:28: BUG: Armado - Paladin never resets. Response: I've seen it reset tonight, so I'm not sure about this. If it happens again, I'll investigate further. Feb 3 23:23:48: IDEA: Jaakan - monsters in camelot basement should be bar-appropriate direction, you shouldn't be able to run past them. Response: Done. Nov 29 01:27:14: BUG: Dale - Review breaks invis, "review porcellina" gives me Porcellina is not playing right now. likewise for wildfire. However, if i do it for dani, or bigpapa, it shows me it Response: Fixed. Jan 30 22:04:31: BUG: Dale - light cobwebs - It isn't here -poor grammatical structure (:PPP Jaakan) Response: How rude! Fixed. 21/04/07 Changed reward for quest completion and tidied up the "well done" ascii scroll. More bug fixing. Apr 4 21:21:17: BUG: Sovereign - when in thepit, you get the hourly kills record every time you make a kill Response: Fixed. Oct 18 15:28:19: BUG: Porcellina - nomobile some room so that the deer aren't wandering around in uphill caves, perhaps? Response: Spawn point of the mobiles has been modified to stop this happening. Dec 29 14:21:33: BUG: Jaakan - darksword qp 3, talon 4.... this is wrong Response: Adjusted Jan 2 21:22:31: BUG: Porcellina - bhands mana object didn't work. Used my own mana instead. Response: Checked with some BHands Objects. All appears well. Suspect that this was due to an expansion of the oflags, and you were using cloned objects. Nov 10 18:55:20: BUG: Dale - Assassination rewards don't match what the posters state Response: Fixed Dec 25 13:40:12: BUG: Xmastree - [Odd has timed-out] --> mortals shouldnt' see that Response: Fixed Feb 3 18:47:06: TYPO: Claire (camelot196): bookbag has no description Response: Fixed Nov 20 22:02:17: TYPO: Dale (prophet9): the error reported by "group" with no arguments could do with directing to group help (as per an invalid command), rather than telling you to supply a group name, which wouldn't do a lot if you tried it. Response: Sorted. Also fixed some typos in group help Dec 27 22:09:09: BUG: Paul - group form a -> Please supply a name for your group. Response: Bizarre bug. Any other single letter worked fine. Fixed. Nov 18 20:48:53: BUG: Pringle - talon doesn't reset Response: Possibly this was while the reset code was, er, broken. I've double checked, and as far as I can see Talon resets normally now. Feb 4 11:16:33: IDEA: Jaakan - if you're less than level 10, the captain ignores you. Response: Done. Captain also ignores holy classes. 22/04/07 More fixing of Bugs... A bug with the Parrot in Yoho noted by Armado and Porcellina fixed. Nov 8 23:06:53: BUG: Dale - so... unlock chest doesn't work, nor does open chest (You do not have the correct key.) - but ... empty chest does (lerthin) Response: Fixed. The chest was missing a couple of oflags. Nov 14 18:48:20: TYPO: ComThree (gp25): missing newline on shutter flying open message Response: Fixed. Apr 14 09:36:26: IDEA: Armado - Something in the pit to tally your current pit-kills for you. Jan 28 23:10:15: IDEA: Claire - some type of counter to keep track of our total as we fight in thepit. Jan 2 21:45:05: IDEA: Porcellina - Don't make zombies in thepit nocorpse because it messes up ones adding. Response: By popular request, a counter has been added to thepit, so the zombie nocorpse thing is no longer a problem. Nov 10 20:32:59: BUG: Pringle - description doesn't change after he leaves the cell (Pandora). Response: Fixed. Nov 13 15:21:21: BUG: Dale - examine still has him asking for items, even when you've given him all three Response: Fixed. Apr 19 13:55:30: BUG: Jaakan (powers15): give 1 gold me: you only have 0 gold pieces. Response: Fixed. Apr 20 10:40:08: BUG: Armado (class25): I can give gold to any player or mobile on the mud, whether they are in the same room as me or not. Response: Fixed. Mortal or Immortal, you'll need to be in the same room. Apr 19 13:55:55: BUG: Jaakan (powers15): 0 gold me: you don't have any 0 Response: Talking to yourself is the first sign of madness. Fixed. Mar 9 22:42:07: BUG: Dale - "give dale -1 gold" returns no feedback at all. It should do the "Just keep hold of it." message. Response: Fixed. Mar 19 19:43:49: IDEA: Lynda - a tumbleweed action Response: We already have TWEED action Apr 16 13:59:16: BUG: Armado - Immortals can buy from pawn shop. Response: All shops no longer trade with immortals. Apr 15 01:32:07: BUG: Armado - runs off but I get to keep the stuff. Response: That and a couple of other related bugs fixed. Dec 27 17:49:22: BUG: Paul - score should show the number of points to get to your next mortal level when do you score as a wizard, instead of 'no points needed' Response: Agreed. Fixed. 24/04/07 Nov 12 23:40:48: BUG: Jaakan - push button in painting - buggy Response: Fixed. Apr 18 17:37:14: BUG: Sovereign - sell all doesnt sell all, it sells some of it, yo have to do it twice in most cases to sell everything you have Response: Fixed. This triggered a huge upgrade to shop.zone. 25/04/07 Further bug fixes: Negative gold withdrawal, a bug with the opening of the trapdoor in the pit, a bug with the shop lists, all fixed. Sewer zone finished bar playtesting and typo checking. 26/04/07 More bug fixing: Apr 16 03:11:37: BUG: Armado - I'm not sure if Angel quest is resetting. Seems to be no armour in it, and reads 'In Prog" Response: It was resetting, but qdone wasn't. I've made qdone more accurate for the class quests. Apr 26 11:23:22: BUG: Mirror (start2): it keeps saying Excalibur In Prog even when I go nowhere near the quest Response: Fixed Apr 21 10:44:32: BUG: Mirror (class6): empty that you aren't wearing/holding only empties one item out of it instead of all of them Response: Fixed Nov 18 18:53:37: TYPO: Pringle (thepit1): The corpse of a ogre lies here Response: Fixed Apr 26 11:34:02 BUG: Mirror (thepit2): The count has gone blank Response: Fixed Apr 24 20:41:30: BUG: Lynda (wizard88): sovereign is level 18 and his score shows the next level as level 20 Response: Fixed Apr 26 19:25:05: BUG: Dale (prophet9): "myst hi" does nothing at all. Response: Fixed Apr 22 20:57:22: BUG: Dale (prophet9): "give dale anythingyoufeelliketypinghere" returns no feedback Response: Fixed Apr 25 22:13:58: BUG: Dale - ex me : Dale examines you closely. Response: Fixed Apr 26 19:14:04: BUG: Dale (prophet9): "empty" / "empty somethingthatisnthere" -> says "There is nothing in it" when it shouldn't Response: Fixed Apr 19 02:23:55: BUG: Armado (heaven13): For some reason the way to the angel class isn't opening when I . Perhaps it's because I'm a shaman? Response: I've double checked it, and the entrance to angel is working correctly, sorry. Perhaps you were missing an object or in the wrong location? Jan 31 16:50:31: TYPO: Someone (shaman24): a food cupboard sits here awaiting to be opened... this is poor english. Response: Fixed Jan 31 16:43:46: TYPO: Someone (shaman13): statue and windows cyan but no examine. Response: Fixed Jan 31 16:49:42: TYPO: Someone (shaman20): "The bookcases has been moved revealing a passageway." Lumina, may he be struck by an aardvark, at his best. Response: Fixed Jan 31 16:49:42: TYPO: Someone (shaman20): What's a postern dresser? And why is it in cyan when there's no object? Response: No idea. Postern and Dresser don't seem to be two words that go together. Fixed 27/04/07 Yet more bug fixing. Jan 7 13:44:11: BUG: BigPapa - been stored(fireicon) [same bug re-reported by sovereign] Response: Fixed. Not a simple bug fix. Apr 27 18:02:00: BUG: Dale (prophet9): With the change to "ex me", you can no longer check your own description. Response: Fixed. Further work on shop code, assisted in testing by Mirror. Porcellina play-tested and critiqued her own zone, sewer. Jaakan reworked some of sewer.zone after Porcellina's play-test. Two items of samurai armour were nosave, no idea why. Now not. 28/04/07 Yet yet more bug fixing. Fixed two crash bugs in shop code. A bug in tornado which was causing thepit count to be artificially inflated fixed. Apr 28 12:22:37: BUG: Pinkuredi (class32): Is greeting somebody supposed to return two messages? Response: No. Fixed Apr 28 11:15:20: BUG: Armado (veld): When messages are displayed in the room desc where there should be one. Response: I love making these bug reports more cryptic :). Fixed. Apr 23 10:05:14: IDEA: Armado (shop17): If I'm wearing six cloaks, and I'm told "You can't wear Icecloak and Cloak and the same time," I have some work ahead of me. Maybe Cloak(6) could or something, could be given? Response: That particular message works with item numbers, if they are switched on. See HELP INVMODE 30/04/07 Final additions to sewer.zone before moving to main mud. Changes to ThePit quest. Two further crashbugs found in clone code, eradicated. Made NOMISS ignore "totally cushioned" or "totally absorbed" hits. Fixed a bug with MEQ that meant under certain rare circumstances it wasn't reporting cloned objects that had magical properties. Haven't really addressed any specific bug reports today, but I think that the look through bug may well be gone due to changes in clone, and also the intermittent shop bug. Here's hoping. Noticed that I've introduced some bad linebreaks into info HISTORY, Fixed. 01/05/07 Porcellina tested the live version of the sewer.zone and found a Few niggles, which we fixed. Fixed a small problem with veld. Apr 20 00:25:56: BUG: Armado (scorched8): The badge in blackwolf isn't working. Elinor doesn't notice it. Response: A problem with the clone detection code meant that in some cases the whole inventory wasn't checked. Fixed Dec 7 11:22:43: BUG: Dale - ... shouldn't really be able to create char with the same name as a mobile should you? Response: True. Fixed. Apr 22 00:45:41: TYPO: Armado (freedom18): I notice the command to change armour level is 'change armor'--you missed one, you Brits! Response: Ta Guv'nor. Sorted. Apr 28 11:03:18: BUG: Armado (blizzard10): When some item is stolen from me, whatever I'm wielding suddenly becomes unwielded, but still in my inventory. Response: Looking at the code, I think this must've been fairly ancient - mobiles shouldn't steal wielded weapons, but there's a line further down in the code that says if any weapon is stolen, assume the player doesn't have one any more. Which is clearly pants, and probably from back when weapons were a lot more scarce. Fixed. Apr 20 09:52:16: BUG: Dale (prophet9): Mirror has added Armado to your group - but I'm not even in a group. Response: I _think_ I've fixed it, but can't be 100% sure. Player slots were not being set to group -1 (not in a group) on login. I'm guessing that the first available group was 0. And that's what your group probably was. 04/05/07 Made a small change to lackhand, (thanks Thalia). Fixed mana objects for the where spell so that they actually allow you to cast where and gave aid objects their own mana. 08/05/07 A lot of work done on introducing a new level structure to the mud. Work virtually stopped on bug fixing while this was set up although did fix an annoying fireballs with everything bug. Fixed some typos in Rome and ended up indenting the whole zone to the standard 3 spaces in, and removing some annoying "You stand" room description starts. Tried to get the clone system to clone an object properly with little success at first, until I understood (with a bit of help from Dale) what was going wrong. Added the BURGER command. Fixed a typo in class.zone Changed the LEVELS command, and added the WIZLEVELS command. Added OFFERALL. 09/05/07 Fixing Bugs. Fixed a bug with fireball that I thought I'd already fixed. Altered the tangle tree. The look through bug surfaced again, grr. Fixed alignment on review, also on scorecom, fixed the damage spell. Wizlist was broken, fixed. Jan 2 00:13:06: BUG: Dale - Using find on a player in an Unknown location gives the lovely result of 1.79808E+44-40.40s (or similar) Response: Fixed. Also fixed some holes in finding objects in unknown locations via find show, and where. Nov 15 22:14:23: BUG: Pringle - venomstrike takes me to -7 mana Jul 19 20:42:09: BUG: Pringle - venomstrike took me to -2 aura Nov 14 14:39:44: BUG: Dale - I have -3 mana after casting some fireballs. Response: Fixed. Jul 30 01:44:09: BUG: BigPapa - FireMare from Krull is outside of zone following me (roughly, because right now it strolled away on its own) I've been in Blizzard where it "met" me and now I'm in Ancient. Response: Fixed. Dec 25 13:02:47: BUG: Pinkuredi - I have the damage spell, It says I have successfully cast it - but my damage on score does not change. Response: Damage spell will increase your damage, but the amount won't be revealed directly. A green asterisk next to the damage on your score will indicate the damage spell is active. Damage's effectiveness is inversely proportional to your level. 13/05/07 More fixing. Several crashbugs removed. Have added the HEALSOON command for wizards, and three other commands for the powers to use for the benefit of mortals. Fixed some problems with samurai autoequip. At the request of Thalia, added f flag to various actions. Did some more work on Lynda's Wizroom. Oct 21 16:50:40: BUG: Balder - SUMMON is listed 2 times in the help under spellcommands for the level Wizard commands. Response: Fixed 14/05/07 Fixed some things in Kleth. Porcellina attacked some objects. Put Aloof back into service. 15/05/07 More bug fixing. Also finished burgercom to my satisfaction. May 8 12:43:20: BUG: Porcellina (class55): Liar! I'm holy, and I'm in jail! LIAR! Response: Hahaha *cough* fixed. Apr 27 12:39:22: BUG: Jaakan (sewer34): things are attacking one at once. Response: Fixed. May 12 23:29:58: BUG: Jaakan (sewer23): "smell hat" it would be rude to smell hattie. What are you, a dog? Response: Fixed. 20/05/07 Work on new tutorial zone continues. Hickdale is to return. Mirror and sovereign are going to collaborate together. Fixed some bugs with tornado not activating the ultimastone/ sock of horus. Fixed some bugs with "wasted" tornado spells. Finally fixed the bug with get that meant you couldn't take from a second container that was called the same. Made a few cosmetic alterations to sheriff. Noticed that the info that di gives a druid about the frequency of spell casting was complete nonsense, fixed it, also fixed all the creatures with completely unreal spellchances A bug with take that meant you had problems addressing a second container with the same name also fixed. 01/06/07 More mork on new tutorial zone. Several bug fixes, and Fakir modified further. Some changes added to burgercom. Logic quest completed. Reward items need finishing off. 08/06/07 Spell system for multiple spells had several bugs in, rewritten, and 3rd party messages which were conspicuous by absence added. Logic Quest added in. Work on bug reports will resume now. 12/06/07 Looked through some of the bugs and ideas that have been submitted while I was working on Logic... May 23 21:58:17: IDEA: Lynda (start2): add grin and say in when :D is in the thing said the way smile and says works. Response: Done. Also :O added. May 27 10:59:02: IDEA: Mirror (thepit2): a way to turn off your hits to mobs so only hits shown are successful hits to you Response: Done. This is called COMBATLITE and can be found on listed under the OPTIONS command. Use COMBATLITE to turn it on and off. May 29 17:15:41: IDEA: Lynda (wizard88): since we have gluttony have the other six deadly sins with quests based on them (lust is tricky, but maybe a shrek style thing?) Response: Yes, good plan (apart from the shrek thing). Expect the first of the series, Sloth, around 2030. Jun 2 22:18:11: IDEA: Lynda (wizard88): a sing channel like chat (gsing maybe? (global sing)) Response: NO NO NO. Jun 2 22:28:28: IDEA: Lynda (wizard88): strop action Response: Done. Jun 9 13:08:00: BUG: Swineherd (wizard25): that last reboot seems to have messed some stuff - for example, only the Elf mannequin will fit in Elene's slot Response: Fixed 13/06/07 Fixed a bug in Sock of Horus quest that was letting immortals complete it. 25/06/07 A good week's worth of work was triggered off by that bug. I decided to do a revamp of QDONE and ended up completely altering it and adding QRECORDS. See help QRECORDS. Along the way I corrected some typos, and also ran one or two quests for the first time. Thanks to Porcellina, Mirror, Lynda, and Thalia for help in testing. This doesn't mean it's bug free, unfortunately. This is a massive change, so there are likely to be some teething troubles. Please bear with me while I sort them out (whatever they turn out to be). Senzcy started work on a new quest, specials are starting to be coded for it. Porcellina's computer blew up at an inopportune moment but she got it fixed in time to play the latest tower defence game, *duck* and offer me some constructive suggestions on qdone form design.
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